Assets that look real.
Perform even better.
Photorealistic 3D content for XR, film, product marketing, and simulation — built on a rigorous PBR pipeline by artists who understand both aesthetics and technical constraints.
Six categories of 3D content
From hero product shots to XR-ready real-time assets — we cover every use case along the content quality spectrum.
Product Visualisation
Photorealistic 3D models of physical products for e-commerce, marketing, and configurators. Rendered to match the actual item down to material grain and finish.
Architectural & Environments
Detailed interior and exterior environments for real estate, urban planning, and construction — from concept renders to real-time walkthroughs.
Character & Avatar
Rigged and animated 3D characters for games, virtual training, metaverse avatars, and branded mascots. PBR-ready and cross-platform optimised.
Industrial & Mechanical
Technical 3D models of machinery, equipment, and components — built from CAD files or from scratch, optimised for real-time simulation and training.
Cinematic Animation
High-fidelity animated sequences for product launches, explainer films, architectural flyovers, and broadcast media. Rendered in V-Ray or Unreal Engine.
XR-Optimised Assets
Low-poly / LOD-ready models with PBR textures, baked lighting, and optimised UV maps — built to hit frame-rate targets on standalone VR and mobile AR headsets.
The right quality for your use case
We produce 3D content at three quality tiers — each calibrated to a specific use case, hardware target, and budget range.
Standard
Clean, professional 3D assets optimised for real-time XR and interactive applications.
- ✓ Up to 50K triangles per asset
- ✓ 2K PBR textures
- ✓ LOD variants
- ✓ Unity & Unreal ready
Premium
High-detail photorealistic assets for product marketing, architectural visualisation, and offline rendering.
- ✓ Up to 500K triangles
- ✓ 4K–8K PBR textures
- ✓ Sub-surface scattering
- ✓ Full material library
Ultra
Cinematic-grade assets for broadcast, film VFX, and hero product shots where every pixel counts.
- ✓ Unlimited geometry
- ✓ 16K displacement maps
- ✓ Volumetrics & fur
- ✓ Full scene lighting rig
From reference to delivery
A six-stage pipeline with structured review gates at every step — so you see progress and can course-correct before final production.
Reference Gathering
Photos, CAD files, product samples, or reference sheets — we extract every dimension and material detail.
Blockout & Approval
Low-resolution blockout for proportions and composition sign-off before full-detail production begins.
High-Poly Sculpt
Detailed sculpting or hard-surface modelling to final geometry quality.
Retopology & Bake
Clean production mesh with baked normals and ambient occlusion from the high-poly source.
Texturing & Shading
PBR material authoring in Substance Painter — albedo, roughness, metalness, normal, and emission maps.
Delivery & Integration
Export in FBX, GLTF, OBJ, or engine-native formats with full documentation.
Ready to commission 3D content?
Send us your reference materials, CAD files, or product brief — we'll come back with a quote and timeline within 48 hours.
