3D Modeling & Content Development

Assets that look real.
Perform even better.

Photorealistic 3D content for XR, film, product marketing, and simulation — built on a rigorous PBR pipeline by artists who understand both aesthetics and technical constraints.

500+Assets created
3Quality tiers
10+Export formats
100%PBR pipeline

Six categories of 3D content

From hero product shots to XR-ready real-time assets — we cover every use case along the content quality spectrum.

Product Visualisation

Photorealistic 3D models of physical products for e-commerce, marketing, and configurators. Rendered to match the actual item down to material grain and finish.

Architectural & Environments

Detailed interior and exterior environments for real estate, urban planning, and construction — from concept renders to real-time walkthroughs.

Character & Avatar

Rigged and animated 3D characters for games, virtual training, metaverse avatars, and branded mascots. PBR-ready and cross-platform optimised.

Industrial & Mechanical

Technical 3D models of machinery, equipment, and components — built from CAD files or from scratch, optimised for real-time simulation and training.

Cinematic Animation

High-fidelity animated sequences for product launches, explainer films, architectural flyovers, and broadcast media. Rendered in V-Ray or Unreal Engine.

XR-Optimised Assets

Low-poly / LOD-ready models with PBR textures, baked lighting, and optimised UV maps — built to hit frame-rate targets on standalone VR and mobile AR headsets.

The right quality for your use case

We produce 3D content at three quality tiers — each calibrated to a specific use case, hardware target, and budget range.

Standard

Clean, professional 3D assets optimised for real-time XR and interactive applications.

  • Up to 50K triangles per asset
  • 2K PBR textures
  • LOD variants
  • Unity & Unreal ready

Premium

High-detail photorealistic assets for product marketing, architectural visualisation, and offline rendering.

  • Up to 500K triangles
  • 4K–8K PBR textures
  • Sub-surface scattering
  • Full material library

Ultra

Cinematic-grade assets for broadcast, film VFX, and hero product shots where every pixel counts.

  • Unlimited geometry
  • 16K displacement maps
  • Volumetrics & fur
  • Full scene lighting rig

From reference to delivery

A six-stage pipeline with structured review gates at every step — so you see progress and can course-correct before final production.

01

Reference Gathering

Photos, CAD files, product samples, or reference sheets — we extract every dimension and material detail.

02

Blockout & Approval

Low-resolution blockout for proportions and composition sign-off before full-detail production begins.

03

High-Poly Sculpt

Detailed sculpting or hard-surface modelling to final geometry quality.

04

Retopology & Bake

Clean production mesh with baked normals and ambient occlusion from the high-poly source.

05

Texturing & Shading

PBR material authoring in Substance Painter — albedo, roughness, metalness, normal, and emission maps.

06

Delivery & Integration

Export in FBX, GLTF, OBJ, or engine-native formats with full documentation.

Get your assets made

Ready to commission 3D content?

Send us your reference materials, CAD files, or product brief — we'll come back with a quote and timeline within 48 hours.